Edit Tooling
In this mode, you can view and edit various attributes of tooling. Choose this tool, and then click on the tooling you want to edit. The Punch Inspector is displayed, with the following settings.
After punch: Use this to set up the operation that should be done after this punch is completed. For example, the machine to stop, open chute 1, open chute 2 etc).
Z level: When there are holes that have to be punched in an area that has already been raised by a forming punch. In this case, if the machine can do Z-level control (height control), you can set up the Z level for such punches. Typically, this will be set to be the depth of the forming punch.
Joint: Use this to adjust the joint width at the leading or trailing end of the punch. The joint width you will be editing will depend on which end of the punch you clicked closer to.
Scallop: Here you can adjust the remaining material that is often used as a ‘tag’ in between each punch.
Pitch: Changing the pitch value changes the gap between the punches without changing the number of punches. This option will need to be used to fix the pitch (found further down the dialogue box) to be enabled for editing.
Nibbling: Turn on this switch to perform the punching as a nibbling punch. This will be enabled only if you are editing a linear or arc punch with a nibbling tool, and the spacing between successive punches is less than the nibbling pitch of the machine.
Fix the Pitch: If you change the value of the number of punches, the pitch is fixed and only the number of punches is changed (so it expands and contracts).
Flip: This option is used to flip the direction of the punches.
Delete: This will remove the tooling.
Explode: If you click the Explode button, it is broken up into a series of single punches, which cover the same area. These single punches can then be edited individually for more flexibility, but the resulting NC code will be longer. Ungroup: This is enabled only if you are editing a cluster punch and will ungroup the cluster.